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Be the first to write a review. Her by Pierre Jeanty , Paperback 6.
The Institute by Stephen King Hardcover, 3. Just Ask! You may also like. With his only allies the young freedom fighter Holly Harrowslough, the mysterious winged woman Jas, and the aging priest Jedidiah, Joel embarks on a mission to recover the Hand of Bane. His quest leads him from the Realms all the way to the extra-planar city of Sigil.
Her name is Alias, and she is in big trouble.
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She is a sell-sword, a warrior-for-hire, and an adventuress. She awoke with a series of twisting, magical blue sigils inscribed on her arms and no memory of where she got them. Determined to learn the nature of the mysterious tattoo, Alias joins forces with an unlikely group of companions: the halfling bard, Ruskettle, the southern mage, Akabar, and the oddly silent lizard-man, Dragonbait. It can lay low a dragon or heal a wounded warrior. It is the most sought-after magical power in all Faern. And it is in the reluctant hands of Shandril of Highmoon, a young, orphaned kitchen-lass.
Now she's on the run from half of the evil sorcerers in the land, not to mention their relentless minions. But with the help of a handsome young wizard, some rough-and-tumble Knights of Myth Drannor, and a certain old mage of Shadowdale, she just might manage to stay alive. At least until tomorrow. Having robbed a temple, Pinch must hide his theft from the temple's priestess, his traveling companion, Lissa, who holds the secret that could make him the next king of Ankhapur.
Beautiful as she is deadly, Liriel Baenre flits throught the shadows of Menzoberranzan, city of the dark elves. Amid treachery and murder that are the drow's daily fare, she feels something calling to her Yet as she ventures toward the surface and the lands of light, enemies pursue her unceasingly. Is it just a myth? Or does it still stand An intrepid human explorer sets out to find the truth and what starts as an archaeological expedition soon becomes a race against time as an undying avenger is determined to protect the secrets of the ancient, xenophobic elven empire of Cormanthyr.
Lost Empires is a bold new series that uncovers the secrets of the lost, ancient Forgotten Realms world. Although Evermeet seems to be a monument to the strength and solidarity of the elven people, its history is one of conflict. At the heart of its story is Amlaruil, Queen of All Elves. When Evermeet comes under attack, her sacrifice holds the last hope of saving the elven homeland.
A classic fantasy centered around the clash between good and evil in a beautiful, magical, and romantic land. Salvatore reveals the Underdark anew through the eyes of of this unlikely pair - offering a fresh take on the intrigue and opportunities to be found in the shadows, and providing a fascinating prelude to the journeys that have shaped the modern-day Forgotten Realms.grupoavigase.com/includes/169/5310-abrigo-volcom-mujer.php
The Veiled Dragon (Audiobook) by Troy Denning | gerpkrepmatvioto.ga
There, a Zaknafein and Drizzt are joined together in a series of trials that parallel those of centuries long past, even though their paths no longer seem to be aligned. Renegade dragon hunter Dorn hates dragons with a passion few can believe, let alone match. He has devoted his entire life - a life spent in the twisted body of a half-golem - to killing every dragon he can find. You might feel the same way if one of them had killed your entire family in front of your eyes, bitten you in half, and left you for dead. Killing one dragon at a time is hard enough, but when the irresistible impluse to slip into feral madness begins to overcome not one but every dragon all across Faern, civilization's only hope may lie in the last alliance Dorn and his fellow dragon hunters would ever accept.
The book of the Official Advanced Dungeons and Dragons computer game. Thousands of years before the Age of Elminster, dragons rule the skies of Faern, and elves dominate the huge forests that cover the land. Only in the mighty, magical empire of Netheril are men a force to be reckoned with. Bored and haughty in his midair castle, the Netherese mage Candlemas bets fellow wizard Sysquemalyn that a certain barbarian who has caught his eye can survive the most savage tests his friend - and deadly rival - can devise. The only rule: The tests must offer the subject some slight chance to survive.
Between the valiant kingdoms of the western Realms and the exotic eastern lands of Kara-Tur lies a vast, unexplored kingdom. For centuries, the "civilized" peoples of the Forgotten Realms have given little notice to these barbarians. Now, a powerful leader has united the wild horsemen into a mighty force - an army powerful enough to challenge the world.