Interactive stories and video game art: a storytelling framework for game design

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This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories.

Chris' personal projects at Solarski Studio continue to explore the intersections between video games, classical art and film to develop new forms of player interaction and emotionally-rich experiences in games. Chris Solarski.

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The book includes extensive insights and advice from industry professionals.


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The book discusses integrating story into the game, writing the game script, putting together the game bible, creating the design document, and working on an original intellectual property versus working with licenses. Contains additional shaders with which you can adjust the snow amount on trees, grass, and props. See the full description.

Interactive Fiction: The Art of Video Game Storytelling

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